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Stuff        

Stuff

POWER MACROS

CLOSE COMBAT

&{template:default} {{name=CHARACTER}} {{POWER=NAME}} {{DESCRIPTOR= Energy Type}} {{Melee Attack=[[1d20cs20+0+?{AttackModifiers|0}]]}} {{Toughness DC=[[15+0+?{DamageModifier|0}]]}} {{Extra= INPUT}}{{Modifiers= INPUT}}{{Advantages= INPUT}}

COMBAT RANGED

&{template:default} {{name=CHARACTER}} {{POWER=NAME}} {{DESCRIPTOR= Energy Type}} {{Range Attack=[[1d20cs20+0+?{AttackModifiers|0}]]}} {{Range= Rank x 25ft/Rank x 50ft (-2)/Rank x 100ft (-5)}} {{Toughness DC=[[15+0+?{DamageModifier|0}]]}} {{Extra= Range}}{{Modifiers= INPUT}}{{Advantages= INPUT}}

COMBAT AREA EFFECT

&{template:default} {{name=CHARACTER}} {{POWER=NAME}} {{DESCRIPTOR= Power Type}} {{TYPE Area = Area ft or cft}} {{Dodge DC=[[10+RANK+?{DodgeModifier|0}]]}} {{Range= Rank x 25ft/Rank x 50ft (-2)/Rank x 100ft (-5)}} {{Toughness DC=[[15+0+?{DamageModifier|0}]]}} {{Extra= Range}}{{Modifiers= INPUT}}{{Advantages= INPUT}}

AFFLICTION MELEE

&{template:default} {{name=CHARACTER}} {{POWER=NAME}} {{DESCRIPTOR= Energy Type}} {{Affliction Attack=[[1d20cs20+0+?{AfflictionModifiers|0}]]}} {{Affliction DC=[[10+0+?{AfflictionModifier|0}]]}} {{Resistance= INPUT}}{{Overcome= INPUT}}{{Extra= INPUT}}{{Modifiers= INPUT}}{{Advantages= INPUT}}{{Failure (1 Degree)= INPUT}}{{Failure (2 Degree)= INPUT}}{{Failure (3 Degree)= INPUT}}

AFFLICTION RANGED

&{template:default} {{name=CHARACTER}} {{POWER=NAME}} {{DESCRIPTOR= Energy Type}} {{Affliction= INPUT}} {{Affliction Attack=[[1d20cs20+0+?{RangeModifiers|0}]]}} {{Range= Rank x 25ft/Rank x 50ft (-2)/Rank x 100ft (-5)}} {{Affliction DC=[[10+0+?{AfflictionModifier|0}]]}} {{Resistance= INPUT}}{{Overcome= INPUT}}{{Extra= Range}}{{Modifiers= INPUT}}{{Advantages= INPUT}}{{Failure (1 Degree)= INPUT}}{{Failure (2 Degree)= INPUT}}{{Failure (3 Degree)= INPUT}}

AFFLICTION AREA

&{template:default} {{name=CHARACTER}} {{POWER=NAME}} {{DESCRIPTOR= Power Type}} {{TYPE Area = Area ft or cft}} {{Dodge DC=[[10+RANK+?{DodgeModifier|0}]]}} {{Affliction DC=[[10+0+?{AfflictionModifier|0}]]}} {{Resistance= INPUT}}{{Overcome= INPUT}}{{Extra= Range}}{{Modifiers= INPUT}}{{Advantages= INPUT}}{{Failure (1 Degree)= INPUT}}{{Failure (2 Degree)= INPUT}}{{Failure (3 Degree)= INPUT}}

MOVE OBJECT

&{template:default} {{name=CHARACTER}} {{POWER=NAME}} {{DESCRIPTOR= Energy Type}} {{MOVE OBJECT= X STR}} {{Range Attack=[[1d20cs20+0+?{AttackModifiers|0}]]}} {{Range= Rank x 25ft/Rank x 50ft (-2)/Rank x 100ft (-5)}} {{Toughness DC=[[15+0+?{DamageModifier|0}]]}} {{Extra= INPUT}}{{Modifiers= INPUT}}{{Advantages= INPUT}}

ADVANTAGE MACROS

ASSESSMENT

(For GMs to Use make their Secret Roll of a Player has the Assessment Advantage)

/w gm @ {who} &{template:default} {{name=CHARACTER}} {{ADVANTAGE= ASSESSMENT}} {{SKILL=[[1d20cs20+0+?{SkillModifiers|0}]]}} {{Assessment DC= Target’s Deception}}{{Special= INPUT}}

DAZE INTIMIDATION

&{template:default} {{name=CHARACTER}} {{ADVANTAGE= Daze (Intimidation)}} {{Intimidation=[[1d20cs20+0+?{SkillModifiers|0}]]}} {{Daze DC= Target’s Intimidation,Insight or Will}} {{Special= INPUT}}

ADVANTAGE GENERAL

&{template:default} {{name=CHARACTER}} {{ADVANTAGE= NAME}} {{SKILL NAME=[[1d20cs20+0+?{SkillModifiers|0}]]}} {{TYPE OF DC= INPUT}} {{Special= INPUT}}

SKILL MACROS

PERCEPTION

&{template:default} {{name=CHARACTER}} {{Perception Roll=[[1d20cs20+0+?{PerceptionModifiers|0}]]}}{{Senses= INPUT}}

SKILL GENERAL

&{template:default} {{name=CHARACTER}} {{SKILL=[[1d20cs20+0+?{SkillModifiers|0}]]}}{{Special= INPUT}}

DEFENSE MACROS

DODGE ROLL

&{template:default} {{name=CHARACTER}} {{Dodge Roll=[[1d20+0+?{DodgeModifiers|0}]]}}{{Advantages=INPUT}}

PARRY ROLL

&{template:default} {{name=CHARACTER}} {{Parry Roll=[[1d20+0+?{ParryModifiers|0}]]}}{{Advantages=INPUT}}

FORTITUDE ROLL

&{template:default} {{name=CHARACTER}} {{Fortitude Roll=[[1d20+0+?{FortitudeModifiers|0}]]}}{{Advantages=INPUT}} {{Immunities=}}

TOUGHNESS ROLL

&{template:default} {{name=CHARACTER}} {{Toughness=[[1d20+0+?{ToughnessModifiers|0}]]}}{{Extra= INPUT}}{{Modifiers= INPUT}}{{Advantages= INPUT}}

WILLPOWER ROLL

&{template:default} {{name=CHARACTER}} {{Willpower Roll=[[1d20+0+?{WillModifiers|0}]]}}{{Advantages=INPUT}}

INITIATIVE MACRO


INITIATIVE (Note: Click on your Token before using the Macro and this will add you to the Initiative order in Roll20_)

@{selected|tokenname} rolls a [[1d20+0+?{Initiative Modifier|0}&{tracker}]] for Initiative!

PICTURES IN CHAT MACRO

PICTURES

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DISCLAIMER

Using Dr. Quantum’s Macro’s Cannot Guarantee Good Rolls for J Bone. Dr. Quantum is a Miracle Worker but there are some things even outside his realm of genius.