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Raven's Macros         Raven’s collection of useful macros

Raven’s Macros

Raven’s Macro Collection!

This is a collection of macros I’ve made for Roll20 for the Mutants & Masterminds 3rd Edition game system. These macros are generic, and hopefully make it clear what needs to be filled in by the end-user to display the information they want.

There is an example Damage macro of every main way to configure an offensive Power, then some basic example macros of variant offensive Powers, such as Affliction, Nullify, and Weaken. The intent is that, by having access to a wide-array of basic Damage macros and seed macros for other Powers, the end-user can combine the pieces to make the full-macros for any Power in Mutants & Masterminds they desire! The system is, after all, far too complex for me to make a potential macro for any Power the end-user might want to make. Macros for a number of common-used combat functions that aren’t typically considered for macros (Disarm, Grab, Trip, Feint, etc.) are also provided, as well as a number of macros to use as a base to easily display passive effects to other players or the GM.

These macros are all intended to be input in the “Offenses” box of the Mutants & Masterminds 3rd Edition character sheet provided by Roll20, underneath the Initiative button. For each macro, simply input the Attack Check, Effect Rank, and Critical Threshold accordingly.

  • If the effect doesn’t require an Attack Check to hit, leave that value at 0.

  • If the effect can’t Critically Hit, set the Critical Hit value to 21.



Input the Rank of whatever effect is being applied as the Effect Rank of the effect.
For typical Powers, this is the Rank of the Power.
For effects like Feint, this is the value of Deception, Intimidation, so on that your character rolls.
Etc.

Macros for effects that require opposed rolls make the attacker’s half of the opposed roll automatically, then display it as the DC for the defender to defeat.

These macros are meant to be detailed, displaying all the relevant information for adjudicating any individual Power Effect rolled, so that the GM can keep the game moving swiftly, without either party needing to break open a Hero’s Handbook or make a snap judgment because of a forgotten rule.

I may update this document over time, with more examples of how to make varying macros, as I find doing so to be relevant, useful, or otherwise prudent.



Targeted Damage Macro (Close):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Toughness}} {{DC-05=Bruised}} {{DC-10=Bruised, Dazed}} {{DC-15=Bruised, Staggered}} {{DC-20=Incapacitated}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Damage Macro (Ranged):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Ranged ([[@{effect_ranks} * 25]] ft.)}} {{Resist= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Toughness}} {{DC-05=Bruised}}{{DC-10=Bruised, Dazed}} {{DC-15=Bruised, Staggered}} {{DC-20=Incapacitated}} {{Extras= Ranged, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Damage Macro (Perception-Ranged):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Perception}} {{Resist= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Toughness}} {{DC-05=Bruised}} {{DC-10=Bruised, Dazed}} {{DC-15=Bruised, Staggered}} {{DC-20=Incapacitated}} {{Extras= Perception-Ranged, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Area Damage Macro (Close) (Example: Burst Area):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Close (Self)}} {{Area= Burst (30 ft. radius)}} {{Half= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Dodge}} {{Resist= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Toughness}} {{DC-05=Bruised}} {{DC-10=Bruised, Dazed}}{{DC-15=Bruised, Staggered}} {{DC-20=Incapacitated}} {{Extras=Area(Burst), Other Extras Go Here}} {{Flaws=Flaws Go Here}} {{Notes= Descriptors Go Here}}

Area Damage Macro (Ranged) (Example: Burst Area):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Ranged ([[@{effect_ranks} * 25]] ft.)}} {{Area= Burst (30 ft. radius)}} {{Half= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Dodge}} {{Resist= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Toughness}} {{DC-05=Bruised}} {{DC-10=Bruised, Dazed}} {{DC-15=Bruised, Staggered}} {{DC-20=Incapacitated}} {{Extras=Area(Burst), Ranged, Other Extras Go Here}} {{Flaws=Flaws Go Here}} {{Notes= Descriptors Go Here}}

Area Damage Macro (Perception-Ranged) (Example: Burst Area):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Perception-Ranged}} {{Area= Burst (30 ft. radius)}} {{Block= Cover or Concealment*}} {{Resist= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Toughness}} {{DC-05=Bruised}} {{DC-10=Bruised, Dazed}} {{DC-15=Bruised, Staggered}} {{DC-20=Incapacitated}} {{Extras=Area(Burst), Perception-Ranged, Other Extras Go Here}} {{Flaws=Flaws Go Here}} {{Notes= Descriptors Go Here}}

  • Choose Cover or Concealment as what Blocks a Perception-Ranged Area when inputting the Power.

Area Damage Macro (Close) (Example: Perception-Area, Hearing):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Close (Self)}} {{Area= Hearing}} {{Save= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Dodge}} {{Resist= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Toughness}} {{DC-05=Bruised}} {{DC-10=Bruised, Dazed}}{{DC-15=Bruised, Staggered}} {{DC-20=Incapacitated}} {{Extras= Area(Perception), Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Affliction Macro (Close) (Example: Snare):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Dodge}} {{DC-05=Hindered, Vulnerable}} {{DC-10=Immobile, Defenseless}} {{Overcome= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Damage or Sleight of Hand}} {{Extras= Extra Condition, Alternate Resistance, Other Extras Go Here}} {{Flaws= Limited Degree, Other Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Affliction Macro (Close) (Example: Dazzle, Vision):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Fortitude}} {{DC-05=Impaired}} {{DC-10=Disabled}} {{DC-15=Unaware}} {{Overcome= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Fortitude}} {{Extras= Extras Go Here}} {{Flaws= Limited: Vision Only}} {{Notes= Descriptors Go Here}}




Targeted Affliction Macro (Close, Progressive) (Example: Mind Control):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Will}} {{DC-05= Entranced}} {{DC-10= Compelled}} {{DC-15= Controlled}} {{Overcome= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Will}} {{Fail DC= Progress One Degree}} {{Extras= Progressive, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Nullify Macro (Close) (Example: Fire Descriptor):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[@{die_type} + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Power Rank or Will}} {{Fail DC= Fire Nullified}} {{Extras= Extras Go Here}} {{Flaws= Close, Other Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Weaken Macro (Close) (Example: Weaken Will Defense):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Will}} {{Fail DC=Lose Will by Difference}} {{Recover= Gain 1 Will per turn}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Weaken Macro (Close) (Progressive) (Example: Weaken Will Defense):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Will}} {{Fail DC 1=Lose Will by Difference}} {{Overcome= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Will}} {{Fail DC 2=Lose Will by Difference}} {{Win DC= Gain 1 Will per turn}} {{Extras= Progressive, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}


Create Power Generic Macro (Ranged):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Sustained}} {{Range= Ranged ([[@{effect_ranks} * 25]] ft.)}} {{Area= Volume (***)}} {{Defense= @{effect_ranks}Toughness}} {{Extras= Ranged, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

      • Determine the Volume as instructed by the Create Power entry in the Hero’s Handbook, and input that value here.

Create Power Area Damage Macro (Ranged):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Ranged ([[@{effect_ranks} * 25]] ft.)}} {{Area= Created Object}} {{Save= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Dodge}} {{Resist= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Toughness}} {{DC-05=Bruised}}{{DC-10=Bruised, Dazed}}{{DC-15=Bruised, Staggered}} {{DC-20=Incapacitated}} {{Extras= Ranged, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Create Power Ensnarement Macro (Ranged):


@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Ranged ([[@{effect_ranks} * 25]] ft.)}} {{Save= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Dodge}}} {{Fail DC= Trapped in Object}} {{Extras= Ranged, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Grab Macro (Close):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Sustained}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. STR or Dodge}} {{DC-05=Immobile, Vulnerable}} {{DC-10=Immobile, Defenseless, Impaired}} {{Escape= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Athletics or Acrobatics}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}


Targeted Grab Macro (Close) (Improved Hold, +5 to DC):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Sustained}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. STR or Dodge}} {{DC-05=Immobile, Vulnerable}} {{DC-10=Immobile, Defenseless, Impaired}} {{Escape= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Athletics or Acrobatics}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Fast Grab Macro (Close):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Free}} {{Time= Sustained}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. STR or Dodge}} {{DC-05=Immobile, Vulnerable}} {{DC-10=Immobile, Defenseless, Impaired}} {{Escape= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Athletics or Acrobatics}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Fast Grab Macro (Close) (Improved Hold, +5 to DC):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Free}} {{Time= Sustained}} {{Range= Close (5 ft.)}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. STR or Dodge}} {{DC-05=Immobile, Vulnerable}} {{DC-10=Immobile, Defenseless, Impaired}} {{Escape= DC [[15 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Athletics or Acrobatics}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Trip Macro (Close):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[@{die_type} + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Athletics or Acrobatics}} {{Fail DC= Prone}} {{Extras= Extras Go Here}} {{Flaws = Flaws Go Here}} {{Notes= Descriptors Go Here}}

Targeted Disarm Macro (Close):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Resist= DC [[@{die_type} + @{effect_ranks} + @{Total_Effect_Mod}]] vs. STR}} {{Fail DC= Disarm target item}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Generic Aide Action Macro (Close):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Result=[[@{die_type}cs>@{crit_rate} + @{bonus} + @{Total_Attack_Mod}]] }} {{Action= Standard}} {{Time= Instant}} {{Range= Close (5 ft.)}} {{Target=DC10}} {{One=+2 Bonus to Ally’s Attack Check or Active Defenses}}{{Three=+5 Bonus to Ally’s Attack Check or Active Defenses}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Feint or Trick (Basic) Macro:

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Interaction}} {{Resist= DC [[@{die_type} + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Insight or Deception}} {{Fail DC= Vulnerable}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes=Interaction}}

Feint or Trick (Startle) Macro:

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Interaction}} {{Resist= DC [[@{die_type} + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Insight, Intimidation, or Will}} {{Fail DC= Vulnerable}} {{Extras= Startle, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes=Interaction}}

Feint or Trick (Agile Feint) Macro:

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Interaction}} {{Resist= DC [[@{die_type} + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Insight or Acrobatics}} {{Fail DC= Vulnerable}} {{Extras= Agile Feint, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes=Interaction}}

Demoralize (Basic) Macro:

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Interaction}} {{Resist= DC [[@{die_type} + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Insight or Will}} {{DC-05= Impaired}} {{DC-20= Disabled}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes=Interaction}}

Demoralize (Taunt) Macro:

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Instant}} {{Range= Interaction}} {{Resist= DC [[@{die_type} + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Insight, Deception, or Will}} {{DC-05= Impaired}} {{DC-20= Disabled}} {{Extras= Taunt, Other Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes=Interaction}}

Illusion Macro (Example: Visual, Auditory):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Standard}} {{Time= Sustained}} {{Range= Perception-Ranged}} {{Area= Volume (***)}} {{Affect= Visual, Auditory}} {{Resist= DC [[10 + @{effect_ranks} + @{Total_Effect_Mod}]] vs. Insight}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

      • Determine the Volume as instructed by the Illusion Power entry in the Hero’s Handbook, and input that value here.

Remote Senses Macro (Example: Visual, Auditory):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Free}} {{Time= Sustained}} {{Range= Special (***)}} {{Affect= Visual, Auditory}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes=Descriptors Go Here}}

      • Determine the Range as instructed in the Remote Sensing Power entry in the Hero’s Handbook, and input that value here.


Feature Macro (Example: Quick-Change):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Free}} {{Time= Permanent}} {{Range= Personal}} {{Effect= Change between hero costume and current civilian clothes.}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Immunity Macro (Example: Explosions):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= None}} {{Time= Permanent}} {{Range= Personal}} {{Effect= Immune (Explosions)}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}

Luck Control Macro (Example: Spend on Other):

@{who-combat-new} &{template:default} {{name= @{name}}} {{Action= Reaction}} {{Time= Instant}} {{Range= Perception-Ranged}} {{Effect= Spend on Other}} {{Extras= Extras Go Here}} {{Flaws= Flaws Go Here}} {{Notes= Descriptors Go Here}}


Created by admin. Last Modification: Monday January 1, 2024 22:54:41 GMT-0000 by admin.